Team project for Interaction Design Fundamentals
Sesh is an app that allows EMTs to record the medication
that was dispensed on the last run and view the status of the ambulance’s inventory levels. This app communicates with weight sensors under each medicine tray in the ambulance medicine cabinet and continuously tracks when medications have been dispensed or refilled. At the end of a run, EMTs verify the amount of medication dispensed and send a report to the back office, a task that used to be tedious and error prone. Sesh makes this process simple, allowing them to focus on the big things, like providing the best care for their patients.
We began by learning the about ambulances and their drivers/attendants.
- How many EMTs, attendants, etc?
- How is work delineated?
- Can the front and back communicate?
- Attendants’ education background?
- Career trajectory? Is this a stepping stone?
What are they not skilled/trained in?
- General flow of information in the workplace?
- Do they handle non-emergencies?
- How often? o How are they non/emergencies handled?
- What do they do when they're waiting?
- Who do they collaborate with?
- Attendants’ social, cultural, economic background?
Brainstormed ideas from our research study and field visit and sorted into groups, based on their natural relationships, for review and analysis.
Impact vs Feasibility Study
We brainstormed 50 app ideas from out affinity diagrams and plotted them on a impact vs. feasibility graph and shortlisted 4 ideas
- Idea 1: Virtual Reality
Idea 2: Traffic/Accident Prediction
Idea 3: App that takes App/idea suggestions
Idea 4: Inventory management, App that manages battery life of equipment, the expiry date of drugs, location of equipment, so that
all ambulance items are up to date.
We choose the Inventory Management app idea and began to create rough wireframes to express our conceptual model of the app and its features.
Flow map for Inventory Management App
We then focused on flow maps to find potential break points. It also helped us iterate our app design process to depict the flow from one screen to another.
Digital wireframes to provide screen blueprint as a visual guide to represents the skeletal framework.
Prototyping Interaction with Framer